To | ng-spice@ieee.ing.uniroma1.it |
From | Michele Quarantelli <quarante@legs.ing.unibs.it> |
Date | Wed, 25 Aug 1999 22:37:15 +0200 |
Delivered-To | mailing list ng-spice@ieee.ing.uniroma1.it |
In-Reply-To | Your message of "Wed, 25 Aug 1999 18:55:14 +0200." <37C41FF2.BA7EE9AF@wanadoo.fr > |
Mailing-List | contact ng-spice-help@ieee.ing.uniroma1.it; run by ezmlm |
Reply-To | ng-spice@ieee.ing.uniroma1.it |
> Michele Quarantelli wrote: > > > > > > > My feeling is that c++ should be avoided - if we intend to rewrite >spice > entirely > > > (under a GPL license this time) then we can use ACS version 0.13 which >is > still in C. > > > > > > > > > manu > > > > > Actually, if carefully coded C++ could give us more flexibility in the >futu > re > > expansions of the simulator. > > > That's not really the point - C++ is far less commonly known than C in > the enginering world, significantly reducing the possible pool of > contributors and testers/patchers. > > It's certainly not a coincidence that the majority of open source > projects are coded in C rather than C++. > > manu I got the point. Michele